Term 4 · Module 2 of 5

Module-1 From Idea to Testable Hypothesis

Entrepreneurial Hypothesis Testing

Activity: Reflection on Startup Failure

It is commonly stated that 90% of startups fail. Before progressing to formal frameworks, students are prompted to reflect on why startups fail — using only their own knowledge, without external research. The goal is not correctness but to surface collective intuitions.

This exercise sets the stage for the module: transforming raw ideas into testable hypotheses requires first understanding the common pitfalls.

Key takeaways

  • The 90% failure statistic is a widely cited starting point.
  • Personal reflection and peer discussion build a foundation for later analytical tools.
  • No single correct answer is expected; the exercise reveals diverse perspectives on entrepreneurial failure.

What is a Startup?

A startup is best defined by Steve Blank: a temporary organization in search of a sustainable, scalable business model. The term “temporary” highlights that startups are not yet permanent — they exist to discover whether their offering will be adopted. This inherent uncertainty makes failure a natural part of the process, not a stigma.

The Search for a Business Model

  • A startup must eventually earn more than it spends, but it operates with a longer time horizon.
  • The core challenge is search — testing hypotheses about customers, value proposition, and revenue.
  • Hypothesis testing (the focus of this module) is the tool used to navigate that search.

Failure as Part of Learning

Failure is not abnormal; it is akin to falling while learning to cycle. Founders should be willing to reset — start afresh with an open slate when evidence shows the current path is wrong.

Case Study: Juicero (2016–2017)

  • Raised ~$120 M.
  • Aim: provide fresh juice on demand via a proprietary machine and sealed packets.
  • Shut down within a year — a high‑profile failure despite significant funding.

Case Study: Ziva Technologies vs. Justdial

Both companies tackled hyperlocal search on mobile in India — a real problem — but took very different approaches.

AspectZiva TechnologiesJustdial
SolutionComplex software for mobile search (structured database, retrieval algorithms, 2G optimisation).Simple phone‑based call centre: “Call 4747… and we’ll give you the information.”
OutcomeProduct built, money raised, but users did not adopt → failed.Massive adoption, IPO, scaled profitably.

Why did Ziva fail while Justdial succeeded? The key insight: “We fall in love with the solution and not the problem.”

  • Ziva fell in love with building a technically brilliant solution (database, retrieval, phone compatibility).
  • Justdial fell in love with the problem — how do people find local information? — and solved it with what was already available (cheap phone calls + yellow pages + call centres).

Exam tip: The phrase “fall in love with the problem, not the solution” is a cornerstone of startup methodology. Expect it in any question about why a venture failed despite a seemingly good idea.

Key takeaways

  • A startup is a temporary organization searching for a scalable, sustainable business model.
  • Failure is inherent and should be treated as learning — resetting is part of the process.
  • Common mistake: focusing on a clever solution rather than deeply understanding the real problem.
  • Compare Ziva (complex tech, no adoption) vs. Justdial (simple process, massive success) — same problem, different orientation.

The Three Major Challenges

Early-stage startups face three fundamental problems that can derail them before they gain traction:

  1. Building a product nobody wants – The team invests significant time, money, and energy into a product that the market does not value. Examples include Webvan, Joost (Josera?), and Ziva — interesting concepts that failed to attract sufficient demand.
  2. Being too early into the market – The solution addresses a real problem, but the market is not ready to adopt it yet. Customers will only realise the problem exists years later.
  3. Wrong solution for the right market – The team correctly identifies a painful problem in an attractive market but develops a solution that does not actually solve it well.

In essence, early-stage entrepreneurship is a struggle between building something nobody wants, timing the market prematurely, or mismatching solution and problem.


Planning vs. Starting

A central tension in new ventures is whether to plan extensively or start immediately and learn by doing.

The “Just Start” Trap

A common mantra is “don’t overplan, just jump in and figure it out as you go.” While there is some truth to this, it can be dangerously oversimplified.

Swimming analogy: Being pushed into the water without any preparation (the “just start” approach) can be traumatising. The learner may panic, swallow water, and develop a lifelong fear. In contrast, a structured scientific method — first practising breathing technique on the poolside, then gradually entering shallow water — builds confidence and skill. The lean startup methodology mirrors this: you must be in the market (the water) but with a systematic approach.

The Rain Dance of Corporate Planning

Formal business plans in highly uncertain environments are often an illusion of control.

“Most corporate planning is like a ritual rain dance — it has absolutely no effect on the weather that follows, but it makes everybody who engages in it feel as if they are in control.”

Planning is useful only when the environment is static and predictable.

Certainty vs. Uncertainty

ScenarioApproachExample
High certainty, predictable environmentBusiness plan – precise path, minimal deviationRocket launch: exact trajectory, no margin for error
High uncertainty, chaotic environmentTest and learn – plan a bit, do a bit, reflectDriving on Indian roads (especially monsoon in Bangalore): unexpected obstacles (kids, animals, autorickshaws, potholes) require continuous adaptation

Planned methods work well in industries that have been stable for decades (e.g., diamonds, steel, gold). But startups operate in high‑uncertainty contexts where rigid plans fail.

The Correct Mindset: Test and Learn

Instead of pure planning or pure starting, use an iterative loop: plan a little, execute, think about the results, then plan again. This is the essence of the lean startup approach — formulating and testing hypotheses systematically.

The goal is to reduce uncertainty by learning what works and what does not — without wasting resources on unvalidated assumptions.

Exam tip: The swimming and rocket/driving analogies are often used to contrast the lean method with the traditional business plan. Remember that the lean method does not reject all planning — it advocates lightweight, iterative planning in the face of uncertainty.

Key Takeaways

  • Early startups fail for three reasons: product-market mismatch, being too early, or solving the right problem with the wrong solution.
  • “Just start” without any structure can be counterproductive; a systematic, hypothesis‑driven approach (lean startup) is safer and more effective.
  • Traditional business plans are suited for static, predictable industries but fail in dynamic, uncertain environments.
  • The lean method follows a test-and-learn loop: plan → do → think → repeat.
  • Analogies (swimming, rocket vs. driving) illustrate the need for market immersion paired with a scientific process.

Introduction to Hypothesis Testing

Hypothesis testing is the core of evidence-based entrepreneurship (also called Lean Methodology). Instead of building a product on guesswork, startups must uncover and test their underlying assumptions early. A hypothesis makes ideas explicit and testable — turning vague beliefs into something that can be proven or disproven with data.

Lean principle: Every startup begins with assumptions (e.g., “there is a need for this solution”). The goal is to run experiments that produce evidence, then use that evidence to pivot or persevere.

The Customer-Problem-Solution (CPS) Triad

The highest-level hypotheses any venture must address come from the Lean Canvas: Customer Segment, Problem, and Solution. These three elements form the CPS Triad, acting as a “North Star” to guide all subsequent testing.

HypothesisQuestionExample (from IIMB DBE)
CustomerWho is experiencing the problem?Young people across India who lack access to high‑quality undergraduate education
ProblemWhat pain or job are they facing?Education does not meet industry demands; limited local options force students into conventional streams
SolutionWhat would solve it?An online, flexible degree program that leverages NEP’s multiple‑exit policy, offered at lower cost

Each of these three can be unpacked into multiple micro‑hypotheses. For example, “Customers will pay ₹200/month for a focused study app” is a micro‑hypothesis derived from the solution.

Structure of a Testable Hypothesis

A proper hypothesis must be falsifiable: you must be able to collect evidence that could prove it false. Its structure follows a simple template:

We believe that [customer segment] has a problem with [pain/job to be done], and will [action] if offered [solution].

  • Clear belief about the world
  • Specific enough to be proven true or false
  • Testable with interviews, behaviour, or experiments (e.g., willingness to pay, sign‑ups)
  • Actionable – the result informs a decision

Example: Zoojoo.be (meditation/mental health app)

  • Hypothesised that users would pay for a future product.
  • Test: posted on Reddit meditation with two existing features, offered lifetime access for $75.
  • 100–200 people paid. Validated demand with real money — not just stated interest.

Prioritize the Riskiest Hypothesis

Not all assumptions are equal. Prioritize the hypothesis that, if wrong, invalidates the rest — this is the riskiest assumption. Test it first to avoid wasting resources on less critical parts.

  • Don’t fall into confirmation bias (only seeking evidence that supports your belief).
  • Do design experiments that give the most honest signal on the highest‑risk assumption.

Exam tip: When designing an experiment, ask: “What would disprove my hypothesis?” If you can’t answer that, the hypothesis is not falsifiable — and therefore not testable.

Case Study: IIMB’s Digital Business & Entrepreneurship (DBE) Program

The DBE program was built on a set of untested assumptions that were later refined through feedback (though not formal hypothesis testing). Key assumptions in the CPS Triad:

  • Customer: Young Indians want a long‑term online degree because quality undergraduate education is unevenly distributed.
  • Problem: Existing programs are outdated, don’t match industry needs, and limit student choice.
  • Solution: Online delivery reduces cost, removes geography barriers, and aligns with NEP’s flexible exit options. Content should blend digital technologies, business skills, and entrepreneurial mindset.

Evidence gathered:

  • Interviews with IIT Madras, alumni, faculty, tech schools, board.
  • Feedback on content direction (liberal arts vs. digital + management).
  • Observation: early students were attracted by the IIMB brand; team hoped content would also be a driver.

Takeaway: Even without formal hypothesis statements, the process of assumption‑identification and evidence collection mirrors the Lean approach.

Activity Prompts (applied to your own work)

  1. CPS Triad & Hypothesis Statements Take five venture ideas. For each, create a CPS triad and write testable, falsifiable hypothesis statements for customer, problem, and solution.
  2. Failure Analysis Identify major company failures (Indian and global). Analyse: What untested assumptions led to the failure? Which hypotheses were wrong? Use the framework to be constructively critical — not dismissive — of others’ ideas.

Key takeaways

  • Hypothesis is the bridge between assumption and evidence; it must be falsifiable.
  • The CPS Triad (Customer, Problem, Solution) provides the high‑level hypotheses that guide a venture.
  • Each high‑level hypothesis can be broken into micro‑hypotheses — choose the riskiest to test first.
  • Test with experiments (e.g., willingness to pay, sign‑ups) not just opinions.
  • Avoid confirmation bias – actively seek disconfirming evidence.

Business Model Canvas (BMC)

A business model describes the rationale of how an organization creates, delivers, and captures value. This three-part framework is the foundation of the Business Model Canvas.

Business model definition "A business model describes the rationale of how an organization creates, delivers and captures value."

Every successful business must simultaneously address all three:

  • Create value – the product or service itself.
  • Deliver value – making customers aware, enabling purchase, and physically or digitally delivering the offering.
  • Capture value – earning revenue that exceeds costs.

Neglecting any one of these (e.g., focusing only on creation and postponing delivery or revenue) is only sustainable if the venture has large external funding; for most firms, all three must be integrated from the start.

Why Lean Canvas Exists

The Business Model Canvas (BMC) is the original framework; the Lean Canvas is a derivative adapted for early‑stage startups. The BMC assumes some understanding of business operations, which early‑stage entrepreneurs may lack. The Lean Canvas modifies elements to reduce that required knowledge. However, the BMC itself remains useful for:

  • Existing businesses
  • Large corporations
  • Family businesses
  • Even lean startups (with adaptation)

The Nine Building Blocks of the BMC

The BMC breaks a business model into nine components:

  1. Customer Segments
  2. Value Proposition
  3. Channels
  4. Customer Relationships
  5. Revenue Streams
  6. Key Resources
  7. Key Activities
  8. Key Partnerships
  9. Cost Structure

Each block contributes to one or more of the three value dimensions (create, deliver, capture). For example:

  • Value Proposition → create value
  • Channels & Customer Relationships → deliver value
  • Revenue Streams & Cost Structure → capture value
  • Key Resources, Activities, Partnerships → enablers for all three

Exam tip: Any exam question on business models will expect you to articulate all three components – creation, delivery, capture – not just the product. The nine BMC blocks are the standard decomposition; be ready to map a given business example onto them.

Key takeaways

  • A business model = create + deliver + capture value.
  • The Business Model Canvas is the original, with nine building blocks; Lean Canvas is a startup‑focused variant.
  • The nine blocks are: Customer Segments, Value Proposition, Channels, Customer Relationships, Revenue Streams, Key Resources, Key Activities, Key Partnerships, Cost Structure.
  • All three value dimensions must be addressed simultaneously for a viable business (unless heavily funded).

Customer Segments

Customers are the heart of any business. The Customer Segments building block answers: For whom are you creating value? Who are your most important customers? Several archetypes exist, based on the distinctiveness of the audience:

Segment TypeDescriptionExamples
Mass marketNo segmentation; one product for everyone with minor variations.Apple Mac Air – few chip / hard-disk options, essentially the same product for all.
Niche marketSmall, specialised customer segment. Ideal for starting a business.A wedding-catering service focused on Telugu weddings – tailored to community-specific tastes (many pickles, powders).
Segmented marketCustomers with different needs; the company offers distinct value propositions to each.Car market – different models for different buyer needs.
DiversifiedTwo unrelated customer segments served by the same company.Amazon – e‑commerce on one side, cloud computing (AWS) on the other.
Multi-sided platformsTwo or more independent customer segments that interact through the platform.Uber (riders & drivers), Amazon (buyers & sellers).

Key takeaways

  • Customer segments define who the business serves.
  • Start with a niche to focus limited resources.
  • Multi-sided platforms serve interdependent groups.

Value Proposition

The value proposition is the most important block – the bundle of products or services that create value for the chosen customer segments. Common types:

Value PropositionWhat it deliversExample
NewnessSomething that didn’t exist before.Ethical investing – avoid animal-testing or unsustainable companies.
PerformanceBetter, faster, quicker.FedEx – rapid parcel delivery vs. normal post.
CustomisationTailored to individual needs.Bespoke fashion – “it fits very well because it’s customised.”
Getting the job donePay for outcome, not ownership.Hilti – subscribe to heavy equipment; get the latest tool for each job.
Design / AestheticsVisually appealing.Symphony air coolers (elegant vs. industrial), Su-Kam inverters (sleek vs. ugly lead batteries).
Brand / StatusSocial signal.Rolex watch – “jewellery that men wear”, Apple products as status symbols.
PriceLow cost, no frills.Southwest Airlines – cheapest, no peanuts.
Risk reductionLower chance of negative outcome.Organic food – no pesticide residues.

Key takeaways

  • Value proposition explains why customers choose you.
  • It can be functional, emotional, or social.
  • Multiple types can be combined (e.g., design + brand).

Channels

Channels describe how a company reaches customers to deliver the value proposition. Two broad modes:

  • Direct: own salespeople, own website, own retail stores.
  • Indirect: partner stores, franchisees, wholesaler → distributor → retailer.

Channels have five phases (in order):

  1. Awareness – How do customers learn about the product?
  2. Evaluation – How do customers assess the value proposition?
  3. Purchase – How do customers buy?
  4. Delivery – How is the product or service delivered?
  5. After-sales – What happens after purchase?

Key takeaways

  • Choose a channel mix that balances reach and cost.
  • Each phase needs its own mechanism – don’t skip evaluation or after-sales.

Customer Relationships

Customer Relationships define how the company interacts with customers – for acquisition, retention, or boosting sales. Relationship types:

TypeHow it worksExample
Personal assistanceHuman interaction during purchase or use.Car dealership (salesperson explains features), higher‑education fairs.
Dedicated personal assistanceDedicated person for a specific time period.Gym trainer – available during your session only.
Self-serviceCustomer does everything autonomously.Automated restaurants in Japan (touchscreen orders), Airbnb.
CommunitiesUsers interact with each other; company may use data.PatientsLikeMe – patients share experiences; anonymised data sold to drug companies.
Co‑creationCustomers create content/platform value.YouTube, Instagram, Facebook – user‑generated content fuels the platform.

Key takeaways

  • Relationships can be human, automated, or community‑driven.
  • Co‑creation turns customers into producers – powerful but risky (platform dies if users stop posting).
  • Communities can generate revenue from data (e.g., drug companies).

Revenue Streams

Revenue Streams are how the business captures value from customers. Two broad categories: one‑time purchase (buy‑and‑go) and recurring revenue (habit‑forming or consumables).

Revenue ModelDescriptionExample
Asset saleSell ownership of a physical product.Car, house, land – customer owns it completely.
Usage feePay per use.Hotel room (pay per night).
SubscriptionRecurring fee for ongoing access.Netflix, curated vegetable box delivered weekly.
Lending / Renting / LeasingPay for temporary access.Rent the Runway (clothes), camping gear rental.
LicensingPermission to use intellectual property.Software licensing (e.g., Microsoft Word).
Brokerage feePercentage of a transaction.Uber, e‑commerce platforms.
AdvertisingRevenue from ads shown to users.Google (search ads).
AuctionPrice determined by bidding.eBay, flower markets.
Donations / CrowdfundingVoluntary payments.Kickstarter – many people give small amounts.

Pricing Mechanisms

Two main families:

  • Fixed menu pricing: predetermined, not negotiable.
    • List price (e.g., flat bus fare ₹2.30).
    • Product‑feature dependent (base + add‑ons).
    • Customer‑segment dependent (basic / premium tiers).
    • Volume dependent (discounts for bulk).
    • Buffet (all‑you‑can‑eat flat fee).
  • Dynamic pricing: changes based on demand, time, or negotiation.
    • Real‑time market (airline tickets, Uber surge).
    • Negotiation / bargaining (local markets).
    • Auction (stock exchange, flower auctions).

Key takeaways

  • Recurring revenue (subscription, razor‑blade model) creates long‑term value.
  • Pricing must align with value proposition – e.g., “cheapest” requires cost discipline.
  • Dynamic pricing increases revenue from high‑demand periods.

Key Resources, Key Partners, and Cost Structure

These three blocks form the “efficiency” side of the canvas.

Key Resources

What assets are essential to deliver the value proposition?

  • Physical: location, factories, equipment.
  • Intellectual: people, licenses, brand.
  • Financial: cash from investors or bootstrapping.

Key Partners

Who helps make the business model work?

  • Suppliers, distributors, strategic alliances, joint ventures.
  • “Crazy quilt” in effectuation: building partnerships as you go.
  • Example: coffee company using a dairy plant’s spare capacity for 3 days – converts fixed cost to variable cost.

Cost Structure

Costs incurred to operate the business model.

  • Fixed costs: rent, salaries – do not change with output.
  • Variable costs: raw materials, per‑unit production – change with volume.
  • Economies of scale: cost per unit falls as volume grows (e.g., Rameshwaram – small menu, many outlets).
  • Economies of scope: cost advantage from variety (e.g., Benki Tools – everything for coffee lovers, but limited to few stores).

Bootstrapping tip: Convert fixed costs to variable costs (e.g., rent equipment by the day instead of buying it). This reduces upfront risk.

The Canvas Fold — Product vs. Market

If you fold the Business Model Canvas vertically, you get two sides:

  • Right side (Market) : Customer Segments, Customer Relationships, Channels, Revenue Streams → how you generate value from customers.
  • Left side (Product/Operations) : Key Partners, Key Activities, Key Resources, Cost Structure → what it takes to create that value.

Value Proposition sits in the middle, bridging both.

For a profitable business:

Revenue (right side)>Cost (left side)\text{Revenue (right side)} > \text{Cost (left side)}

If not, the business model is “negative” – value is created but not captured.

Key takeaways

  • Understand which resources are critical and how to acquire them (buy vs. partner).
  • Fixed → variable conversion (bootstrapping) frees up cash for startups.
  • The canvas forces alignment: the cost side must be less than the revenue side.

Buyer Persona

A buyer persona is a fictional representation of the target customer, built on research and assumptions. Its purpose is to force the product team to empathise with who actually experiences the problem — for whom is this a real need?

If everybody is your customer, then nobody is your customer. Chisel down to a specific segment; a solution may later serve others, but start narrow.

Components of a persona

ComponentExamples
DemographicsAge, occupation, income, location
Goals & motivationsWhat they are trying to achieve
Frustrations / pain pointsProblems they face that the solution could address
PreferencesWhat kind of solutions appeal to them

The more detail you add, the easier it becomes to talk to real people who match that persona and validate (or invalidate) your assumptions.

Why persona matters

  • Prevents falling in love with the solution instead of the problem.
  • Focuses value‑proposition design: does the offering resonate with that specific person?
  • Avoids the trap of building something nobody wants.

Worked example: Vegetarian tour of South India

The founder and his friend created a month‑long food tour through South India. Their persona was:

  • Not a first‑time visitor to India (already seen the Delhi/Taj Mahal circuit).
  • Excited by authentic, non‑touristy experiences — eating on banana leaves, travelling in normal buses, staying in simple places.
  • Willing to eat spicy food and tolerate some discomfort for a genuine cultural immersion.

This narrow persona guided every decision: where to advertise (alternative‑perspective magazines in the Netherlands), how to filter participants (dissuasive dinners to scare away the wrong crowd), and what experience to deliver (no air‑conditioning, no five‑star hotels).

Result: They attracted a small group (15–16 people) who truly appreciated the offering and became word‑of‑mouth evangelists.

Key takeaways

  • A persona is a fictional, research‑based representation of the target customer.
  • Include demographics, goals, pain points, preferences.
  • The narrower the persona, the easier it is to validate and resonate.
  • Chisel down – if everyone is your customer, no one is.

Customer Journey Map

A customer journey map visualises the steps a customer goes through when interacting with a product or service. It reveals pain points, emotional highs and lows, and opportunities for improvement — helping refine the value proposition.

Stages of the customer journey

Five core stages:

  1. Awareness – How does the customer discover you exist?
  2. Consideration – How do they evaluate your offering against alternatives?
  3. Purchase – What influences the decision to buy?
  4. Use – What is the actual experience of using the product/service?
  5. Post‑use – What happens after? (e.g., word‑of‑mouth, repeat purchase)

Purpose

  • Identify pain points and emotional highs/lows at each stage.
  • Generate opportunities for improvement – the map is not static; it must be updated as you learn.
  • Align the value proposition with the customer’s actual decision‑making process.

Worked example (continuing the food tour)

StageWhat they didInsight gained
AwarenessAdvertised in a Dutch magazine for alternative/trade‑fair readers.Their target persona read such publications.
ConsiderationInvited prospects to dinner at Robert John’s house; actively tried to dissuade them (“food is very spicy, no AC”).They wanted only people who were genuinely excited despite the warnings.
PurchaseProvided a clear itinerary: third‑class train/bus, simple hotels, no five‑star.Buyers were second‑time India travellers seeking authenticity.
UseTravelled slowly (e.g., 2.5 days from Vizag to Vijayawada), stopping at local eateries (Subbayya Mess in Kakinada).The experience matched the promise – emotional high.
Post‑useParticipants told friends; subsequent tours had better filters and improvements.Word‑of‑mouth became the main acquisition channel.

The journey map helped them refine their persona and the offering over successive tours.

Key takeaways

  • A customer journey map covers awareness → consideration → purchase → use → post‑use.
  • It highlights pain points and emotional highs/lows at each stage.
  • Use it to identify opportunities for improvement and to re‑evaluate the value proposition.
  • The map is iterative – you often get it wrong the first time.

Buyer’s Utility Map

The Buyer Utility Map (BUM) is a strategic tool that evaluates how a product or service delivers value across six utility levers and six experience stages. It systematically identifies pain points in current market offerings and uncovers opportunities for innovation — whether for a startup, an existing company, or a large corporation.

Intuitively: think of every interaction a customer has with a product (from deciding to buy to throwing it away) and every way the product can make their life better. The map forces you to find gaps where you can improve or create entirely new value.

The 6×6 Grid: Utilities × Stages

The map is a 36‑cell matrix: one axis lists 6 utility levers, the other lists 6 experience stages. Each cell represents a potential innovation opportunity.

Utility LeversWhat it meansExample
ProductivityHelping the customer get more done in less time—
SimplicityMaking a task easy to understand or executeSimplifying the process of going abroad
ConvenienceReducing effort or frictionHome delivery vs. in‑store purchase
Risk reductionLowering uncertainty or potential lossIncreasing warranty period
Fun & imageProviding enjoyment or social status—
Environmental cleanlinessMinimising ecological harmBiodegradable packaging, waste segregation
Experience StagesDescription
PurchaseMaking the buying decision and transaction
DeliveryGetting the product to the customer
UsageUsing the product for its intended purpose
SupplementsAdditional items or services needed alongside the product
MaintenanceKeeping the product in working condition
DisposalGetting rid of the product after use

How to Create Value: Three Strategies

The map is not just a diagnostic — it’s a generator of new value propositions. There are exactly three ways to use it:

  • New utility in the same stage — Use a utility lever the customer isn’t currently getting at that stage. Example: Usage stage already offers simplicity; you add risk reduction by offering a longer warranty.

  • Same utility at a different stage — Apply a utility lever that already exists in one stage to another stage where it’s absent. Example: Convenience at purchase (easy checkout) → also convenience at delivery (home delivery).

  • New utility in a new stage — Combine a utility lever not used before with a stage where no one is providing that utility. Example: Environmental cleanliness at disposal — Saahas picks up waste, segregates it, and recycles/composts responsibly.

How to Use the Map

  1. Analyse each stage of the customer’s experience.
  2. Evaluate how your current offering addresses each utility lever (or how competitors do).
  3. Identify gaps — pain points customers express.
  4. Brainstorm ways to fill those gaps using the three strategies above.

The process is enriched by combining BUM with two other tools:

  • Persona – define the target customer’s goals and pain points.
  • Customer journey map – map the stages and identify frustrations.

🛠 Practical tip: Start with a paper draft. Then ask ChatGPT to fill all 36 boxes. But ChatGPT tends to over‑fill — you must refine by deleting irrelevant cells. Use the AI output as a starting point, not a final answer.

Worked Example: Saahas (Waste Management on Campus)

  • Pain point in disposal stage: Online food delivery produces enormous plastic and paper waste — “when I look at the dustbin… so many boxes to throw.”
  • Innovation: Saahas (now Hasiru Dala) provides a convenient and environmentally clean disposal service.
    • They pick up segregated waste.
    • Biodegradables sent to composting.
    • Electronics handled separately.
    • Plastic, paper, glass, metal reused or recycled.
  • Value creation strategy: This is a new utility (environmental cleanliness) in a new stage (disposal) — a completely new lever that competitors weren’t addressing.

The campus stays “super clean” because the disposal stage is no longer a pain point.

Exam tip: The three strategies for creating value with the Buyer Utility Map are a classic exam question. Know them cold — and be ready to give a real example for each (e.g., Saahas for new utility in new stage, home delivery for same utility different stage, extended warranty for new utility same stage).

Key takeaways

  • The Buyer Utility Map has 6 utility levers (Productivity, Simplicity, Convenience, Risk Reduction, Fun & Image, Environmental Cleanliness) and 6 experience stages (Purchase, Delivery, Usage, Supplements, Maintenance, Disposal).
  • Each cell in the 6×6 grid represents an opportunity for innovation.
  • Value is created in exactly three ways: new utility in same stage, same utility in different stage, and new utility in new stage.
  • The map is used together with personas and customer journey maps to refine customer interviews and pinpoint gaps.
  • Use AI tools like ChatGPT as a brainstorming aid, but always refine the output to focus on real pain points.